The scene I made for my dissertation titled "Using AAA Studio Techniques to Create a High-Fidelity Game Art Environment", the final part of completing my BSc Games Development degree.
It depicts an abandoned supermarket after it has been hit by the apocalypse. I wanted to depict a feeling of hopelessness and despair, so I created assets and used lighting and post-processing to convey that effect.
Made in Unity (High Definition Render Pipeline). Assets made in Blender, and textured using Photoshop, Substance Painter, and Substance Designer.