Website powered by

Dissertation (June 2023)

The scene I made for my dissertation titled "Using AAA Studio Techniques to Create a High-Fidelity Game Art Environment", the final part of completing my BSc Games Development degree.

It depicts an abandoned supermarket after it has been hit by the apocalypse. I wanted to depict a feeling of hopelessness and despair, so I created assets and used lighting and post-processing to convey that effect.

Made in Unity (High Definition Render Pipeline). Assets made in Blender, and textured using Photoshop, Substance Painter, and Substance Designer.

Prop models

Prop models

Structural models

Structural models

An example of a texture and additional maps

An example of a texture and additional maps

Shader Graph setup

Shader Graph setup