This scene was inspired from Emily's room from Stardew Valley. She is a tailor and eccentric, so I wanted to capture her personality through including a sewing machine, various objects such as the figures on the shelf, and an overall messy room.
Scene modelled and textured in Blender 4.0.
Time taken: 4 days (roughly 28hrs).
Tri count of scene: 430,853.
Progress shots